Purpose: Context seed for continuing AC game development. Read alongside
AC_Context.mdandUI_SYSTEMS_REFERENCE.md.
Only the following action sequences are valid at this stage:
| Sequence | End Trigger |
|---|---|
| Move → Attack → End | Automatic after Attack Resolve |
| Move → Wait → End | Manual (player selects Wait) |
| Attack → End | Automatic after Attack Resolve |
All Attack paths route through SkillSelecting before entering AttackTargeting.
All actions (Move and Attack) must follow this sequence without exception:
Targeting → Confirm → Resolving → Complete
Resolving is an explicit state that blocks all input until animation completes.moveRange.